Showing posts with label digital immersion. Show all posts
Showing posts with label digital immersion. Show all posts

Friday, 25 November 2016

Digital Immersion (Term 4, Week 7)

Today was our last MDTA Digital Immersion of 2016.

We started our day off with a photoshoot at Point England Beach.. in the wind.. haha!


But we did get some good ones...


We also organised a special morning tea to celebrate the end of an era, and to thank Dorothy and Anne for their support throughout the year. 

 


For the rest of the day, we worked on a CV site. 
Yes, we do already have a CV/resume, how else did we get a job in the first place?

However, we have grown so much throughout the year and need a way to show off our skills and achievements, hence, we created a site. 

Feedback welcome of course! 

Friday, 18 November 2016

Digital Immersion (Term 4, Week 6)

Today is our second-to-last Digital Immersion Friday.

We have been asked to make a reflective video on our year's experience as an MDTA.

I actually found it very difficult to write a reflective script for this video. 
I don't know how to articulate my years worth of experiences in 3-5 minutes... 

I had a look at my reflection from June (a mid-year marker) and found that it will be quite different.



That video was more explaining what I'm doing and how it is going, rather than focusing a lot on myself and my experiences personally. This is how the two will be different.

I will post it here once I have finished it... (to be continued)


Wednesday, 9 November 2016

The 9th Annual Manaiakalanai Film Festival

The MDTAs were required to make a movie each for the Manaiakalani Film Festival. 
Here is mine.



This video was shared on my class blog - check out my classes post (and the gazillion comments) here

The side of the Film Festival that people don't often think about is the hours and hours and hours of prep that go on behind the scene.

I made the slide/drawing that made our schools videos available to the other schools
(this included helping other new teachers to blog their movie in the right way)
 

And I also made our school banner.
This...

Turned into this...

I was very proud of my banner and got many compliments on it, which made the extra hours at home and at school worthwhile. Our students and staff were very proud to say they were from TPS.

I got to have lunch with our presenters at The Coffee Club, along with Juliana and Aireen. 


The kids after the evening show being silly with our display (they were crazy but we love them!)



Overall it was a great experience and I'm so glad I got to be a part of it. Next year is the 10th annual FF, so it will be an even bigger deal than this year and I am already thinking of what movie I will make...

Friday, 4 November 2016

Digital Immersion (Term 4, Week 4)

Today at Digital Immersion we focused on our PCT Sites.
I had stopped using my site months ago, almost like I had made this wonderful thing and fallen out of love with it. It just sat there, neglected.

I googled for inspiration, and had so many ideas however my friend and colleague Heath reminded me to keep it simple and not make it too hard for myself. 

I began with this image.

Then I just went to work, literally working for hours on my site. 

I will not link the site here, as it has private and confidential school documents and information within it that are collected as evidence of various aspects of my professional life, but I will share screenshots of it so you can see the design of it.

The home or 'landing' page

As you click through the bunting at the top, each page is slightly different, however keeps the navigation bunting.

This is the 'Professional Development' page.

This is the 'Goals & BT Meetings' page, with links to Google Docs containing the meeting minutes.

 This is the 'Inquiry' page. Each of these is a seperate doc which details the cycle of inquiry undertaken in that particular learning area/time.

This is the 'Observations' page. 

This is the 'Release Logs' page, with my document linked in.
 This is the PTC's. Each of these 12 criteria open up into a new page, each containing evidence for that criteria, reflections for that criteria, and a link to my blog label streams (note how within my labels I have PTC labels - e.g. PTC1 that you can click, and see every piece of evidence related to that criteria).

At the beginning of the day I hated my PTC Site, but now I rather like it and am quite happy with the bunting design I chose as it makes navigation very easy. The colour scheme is some of my favourite colours (the teal mainly) and I am so pleased we had today set aside to re-develop our sites. 

If any of my school colleagues reading this would like help with your PTC site, please let me know I am more than happy to help! :)



Friday, 28 October 2016

Digital Immersion (Term 4, Week 3)

Today we spent quite a lot of time talking about, and making our own Class on Air sites.

Manaiakalanai Google Class on Air is an initiative that showcases how teachers teach using digital technology and its affordances. 
You can see one example here. The teacher films themselves and a group of students doing a particular lesson, and shares the video, the planning, a reflection and the student outcomes of said lesson. 

The idea behind this is to share pedagogy - it is not about 'watch me I'm the best', but more about check out what I am doing, take any ideas you want and give me your feedback in response. 

All the MDTA's were challenged to create a Class on Air episode. 
Before we could do this, we had to build the Class on Air site on which to put it.



When I record my session, I will share the work of these 5 students. I chose them because 3 of them are quite talkative, so will make a good video, and the other 2 need encouragement to talk more. Perfect match! 
The content I put in this page was about the treasure map, but when I do it properly I will do a guided reading or writing lesson with them.

Friday, 21 October 2016

Digital Immersion (Term 4, Week 2)

Today is the term 4 Digital Immersion PLG. This is when all the first year teachers to Manaiakalani come together for digital immersion, and the MDTA join them.

Today we are starting with talking about how our students learn..
We first talked about it..
Then Dorothy and Fiona created word clouds with our ideas.

All of this feeds into the idea that all students learn best, in different ways. This doesn't mean that every single student needs individualised content which best meets their preference. That's just not feasible. However it does mean, that teachers should include aspects of different learning styles into their planning to consider these students. 

And hence...
Multi-modal sites!
These are Google Sites designed to have different types of content on them - videos, pictures, things to read, things to do, etc, all based around one general topic, idea or theme.

Why do this?
Not everyone learns the same, in the same way. We are limiting students by forcing them to learn in one particular way, and show their learning in one particular way. 

Keep in mind that 'texts' does not mean a book! 
Texts can be comic strips, video clips, a written text online or in a book, etc.

MULTI-MODAL IS NOT THE SAME AS MULTI-TEXTUAL.

I played around with sites and tried to remember everything I have learnt (back in April/May).

Click here to view this page.

It was very helpful for me to help two teachers from my school who have no experience with Google Sites as I had to explain/show/etc which cemented my own learning.

Friday, 14 October 2016

Digital Immersion (Term 4, Week 1)

Today, and lately, I have been thinking about how digital technology will affect and change teaching more and more. At Ulearn, I experienced two major breakouts in this field - the OMGTech session and the session where a teacher explains how she did game coding with her class

From someone somewhere, I was linked to this. This is an idea about what education in NZ will look like in 2025.. Have a read..


 Even now, we are starting to see this type of education already - kids using VR and augmented reality (I myself have done this with the Anatomy 4D app), teaching kids to code and programme, and preparing them for jobs that don't yet exist. 

Education has become an active social process, compared to the passive content-retention classrooms of the past. What will be the next big thing? How will this change the role and need for teachers?

On that note, today we did Hour of Code.
This is a digital coding programme is designed for children and adults alike, to slowly, step-by-step, introduce the key ideas behind game coding and get you doing each of these steps, before setting you off to make your own game/play around.
There are two main ways of coding..
Using blocks (i.e. like Scratch) and using Java script (i.e. like I did when I programmed the robot at Ulearn).

Here are two videos made up of screenshots, of me working through the two types of game formatting.




I found the Hour of Code really helpful and easy to use - it builds your skills one by one and exposes you to more complex ideas as you progress. This approach would be much better suited to kids, rather than jumping straight into using Scratch or Gamefroot with no preparation beforehand.

I think when I do coding with my kids (either end of this term, or next year..) I will follow this semi-structure.

1. Introduction to games (boardgames, knucklebones, card games etc) - aim: to build understanding of the purpose of games, the reason/need for instructions and get kids evaluating/reviewing games to see strengths and weaknesses.
2. Hour of code - aim: to build basic understanding of how game coding works
3. Use scratch to build onto basic game understandings - multiple characters, how to build in levels/points. Any game with no specified purpose - just practice!
4. Find a social problem in our community and design a game that will help/teach/inform about this social issue
5. Students form groups and design, then build, their own game using scratch.

I think I would also like to have a 'code club' as a lunchtime activity where students from any year level can come and code together to revise/build upon their skills.



Friday, 7 October 2016

Breakout #7 - Ulearn16

I have been excited about this session ALL WEEK. It is called "A teacher tells how she made her classroom bigger than the TARDIS". Say whaaaaaaaattttt? I know, right? Hence my excitement. 


Here is what the description on the booking sheet says.. 

"Meet a teacher whose uses LEARNZ in her 21st Century teaching and learning programme to extend the walls of her classroom, inspire learners, and make her time and effort go further. During this session, use your device(s) to step your way through a LEARNZ field trip experience with us. Take part in a short web conference as you “walk-the-walk” with us. Then take up the opportunity to register yourself with LEARNZ, set up a class, enrol and take part in a virtual field trip. Get familiar with how you will be supported on your LEARNZ journey. Find out about using LEARNZ to “Connect” people, places, communities, big ideas, the NZ Curriculum, and technology. Find out about the opportunities with LEARNZ to “Collaborate” in your class, syndicate, department, school, or Community of Learners (COL). Find out how you can “Innovate” using LEARNZ and what makes LEARNZ an innovative teaching and learning programme."


I am excited to learn about how to make my classroom bigger than the tardis because trips are so much effort to organise, you have to do it months in advance, get parent permisison and helpers, most of the time you have to pay for it (a major hinderance in low decile schools). It also doesn't allow you to do in-the-moment teaching type field trips. Doing digital field trips also affords you to go overseas, beyond your city, etc etc which wouldn't be possible in an everyday classroom anyways.

This is done through the LEARNZ website
Any registered NZ teacher can access this resource for free.

There are two types of virtual field trips available - past and current. The current trips are pre-arranged and the topic decided by LEARNZ and there is a live components to it as well. Once a trip has happened, it is then stored on the website to be accessed in past tense (however you can't view what would have been the 'live' part). 


The next trip is next week (week 1 of term 4). It is about Whats the plan Stan? (a National Civil Defence programme aimed to prepare kids for an emergency)
Student reading resource - with audio file opportunity. 
Student online independent activities. - with a self-marking function that the kids can see.
There are prizes available for teachers who complete the evaluation.
Even the curriculum links and AO's/KC's are provided!

You don't have to use the full programme - you can pick and choose what you want to do and how much you want to be involved. You can also choose to be a silent listening school or you can choose to be a speaking school, asking questions to other schools and the experts who are running the field trip. 
The LEARNZ team also offer 30 minute introductions to each virtual field trip to help teachers understand the content, ask questions etc. The timetable for that can be found here.

Another awesome feature is that when you register, and type in your school name (hence location), LEARNZ suggests other teachers in your school or your area who are also registered, so you can get help if you are struggling and/or even work together on the trip. How cool!

There were so many different aspects that I almost felt quite overwhelmed, so to help organise my thinking I made a google drawing to simplify it for myself.


This resource was WAAAAAAYYYYY more than I thought it would be - I expected a walk through of the zoo that somebody had recorded sort of thing, maybe some 360 camera footage, but this is just incredible. So much more than I thought it would be. 
Can't wait to try it out - maybe next year! 
(The next one is literally next week, a bit late now...)

Breakout #6 - uLearn16

Leading in a collaborative space.
Matt Kennedy and Jaime Power.

Three key points -
1. Leading - understanding of self and others
2. Leading - effective practice
3. Leading - change

Leading in a collaborative space is high risk -
-parents reluctant to change -



it depends if you consider single-cell classrooms to be the status-quo, that causes you to think MLE is the different thing.


1. Leading - understanding of self and others
  • A tool can be a helpful catalyst for these conversations (doesn’t have to be overly in depth)
  • Co-constructed and reviewed with teachers
  • Make use of current research to inform the debate
  • Live the shared understand and hod each other accountable
  • Co-constructed vision with success criteria
  • filter for decisions made
  • Be explicit with staff about the importance of understanding themselves and each other.
  • Create expectations and opportunities for staff to discuss different personalities and the impact on collaboration. 


By Sally Hogshead
Creating an Awareness of little traits about the people you work with, and using that information to build up your team. For example, if you find out someone is quite introverted, in a meeting you should offer them time to say something because they might not feel comfortable saying things and interupting for themselves. They might have something very valuable to say.

Not just for fun - building relationships.
Distributive heirachy.

2. Leading - effective practice


It is important to value the aspirations of people NOT in leadership, so when it is time for them to beome leaders they are ready for it. Schools need strong leaders in management, but they still need strong leaders in the classroom as well. 

Non-leaders having a say in what effective leadership looks like at school - great idea! 
Having a school-built leadership rubric so all leaders have next steps. 
Don't just say stuff like "go and get to know your team" - leaders need to model to other leaders. Provide tools to accomplish those tasks.


3. Leading - change

-Provocative question - can all your staff, including teachers aids, the office lady etc, explain/show in under 5 minutes your school vision?
-Your school vision should not be a statement - not a question - it should be a story of how you are going to move forward TOGETHER.
-Agree with your staff what is appropriate - best practice that is decided by ALL the team, not just the leader. It makes everyone accountable. If something happens, it is then not a 'growling' but a discussion about the agreed values of the team.

Thursday, 6 October 2016

Breakout #5 - uLearn 2016

This afternoon my final session was called Accelerate the reading progress of your ākonga using culturally responsive practices and digital technologies". 

Here is the description from the booking sheet..
"We are based in a low decile school undergoing rapid change, with a vision to raise student engagement and achievement. Join us to:

- find out how you can take action to accelerate progress in reading for your ELLs and target students using digital technologies (Chromebooks & iPads)
- explore culturally responsive practices to develop learner agency
- capture student voice in your class learning and assessment programme
- discover tools that can support you to implement a targeted and personalised learning environment"


I enjoyed this session, was it reaffirmed a lot of work my school has done to build positive culturally responsive culture, and also touched on many things I have been looking at for my literature reviews and will be doing for my dissertation next year. In this, most of the content was not 'new information' to me, but was interesting and thought-provoking none-the-less. 

One highlight was this image they shared -


It perfectly illustrates how culture should be taught and talked about. Typically, we talk about those things at the top. Clothes, food, games, drama, stories, cooking and holidays of a particular culture. These are very surface level features. When in reality, we should be talking about the things at the root of the culture - notions of fairness, definitions of kinship, world views, how decisions are made, who holds power, the role of religion, community vs individuality. Those are the things that make the most difference between people - not who eats what food. Who cares... 

When we are teaching in a culturally responsive way, aiming to accelerate reading or maths or whatever it is, these things need to be taken into consideration. The 'root' of a culture is far more important than the leaves of a culture.

Breakout #4 - uLearn 2016

This afternoon I am going to a session run by OMGTech.
Originally, I was supposed to go to another session, but I have been getting very into Coding and seeing how I can use science and STEM subjects in schools more and more, so I was naughty and skipped my session and joined in on this one.. no regrets!

One of the first things I heard when walking in the room was...

"Coding is hard and you should fail"

What a great start! Immediately setting up an atmosphere, not that it is okay to fail, but that in fact, you should fail. You should fail. It's good for you. That immediately takes the fear out of not knowing what to do, and the embarrassement out of other people judging you (or you thinking that they are...)

The session was then split into 20 minutes chunks, where the partipants were split into four groups, and spent 20 mintues at each 'station' before rotating around to spend the next 20 minutes at the next 'station'. The four 'stations' were Robotics, 3D printing, coding, and unmaking. For each of these you 'made' or 'did' something - it was very active learning. 

Robotics

For Robotics, we were seated at a laptop which had a programme open which allows you to add code that controls a robot. We were given the challenge of programming said robot (we had one each) to drive from point A, over a wooden bridge of pretend ruble to point B to save the injured person, then drive them to point C. All of this had to be done using code such as
leftTurn(1000)
goForward(500)
goBackward(1200)
rightTwist(200)
The numbers e.g. (200) are used to indicate the amount of time spent doing that action, not the distance to be covered. That made it a little harder.

I did pretty well, I must admit.. Watch the video to see how my robot went!

3D Printing

 The next station was 3D printing - we logged onto computer which had this open..

Then we just played around with all the functions that allowed you to create a 3D shape. There were generic shapes, letters and numbers from which to choose. You could change the size, location, height away from the ground, colour, distance away from other objects etc. It was hard! 
I found an ear type shape and decided to make a bunny. It didn't turn out that bad... I found it quite hard to get the eyes/nose/ears/whiskers actually attached to the head. As I was looking at in in a 2D mindset, from my point of view the pieces were almost 'layered' on top of each other and hence looked like a bunny. However, when I changed my view, it was a different story. Both eyes were different distances away from the face, one ear wasn't attached and I don't know what I did but somehow the nose fell off onto the ground? Well, that made me have to really think about the way my object would have been printed. If I had printed it using the 3D printer that they had there, it would have been all seperate pieces, instead of one bunny head with pieces attached. 


It was fun to play around with the model maker, but interesting to note that the guy running this 'station' kept saying how 3D printers aren't actually that great for schools, as they take hours and hours to print something tiny and somebody needs to watch it the whole time. If nobody is watching, and something goes wrong, it can wreck the entire printer which costs a LOT of money...

Unmaking

Un-making is exactly what is sounds like. What is the opposite to making? Taking apart. 
This was not done for fun - it is for trying to understanding how something works and see for yourself the parts involved and how those are connected to each other. 
We started off with these...


Yeap, old CD/DVD players.


The guy taking this 'station' talked about all technology has evolved. His example, was the record player. An old technology, seen by modern peoples as ridiculous and pre-historic. Yet, when you compare the record player to the floppy disc, and the floppy disc to the CD/DVD player, they are essentially, at a nuts and bolts level, the same thing. Admittedly, they do get a lot smaller, a lot more powerful and able to handle much more data - but the way the data is held and pulled off is the same way. People just don't realise it.


These were the four things we were asked to 'find' in our CD players once we had un-made them. On the left, the unicorn, which holds and moves the CD; in the middle, the laser and its mirrors, which are used to get the data off the cd and transit the data to the data reader; and the squishy things (yes, really). These are used to hold the laser steady.. I think? Not really sure what they do really, but they were fun to play with.. 

Coding

 The last station was game coding using Scratch.  Matthew talked us through the main 3 steps of game design 
1. have a character
2. have a problem
3. have a goal

Each of us then designed a game using these three steps. I made my own game way to hard, and kept dying when I tried to play it and film it. 


From this photo of making my game, you can see the actual game screen on the left hand size (the maze looking thing) and the gamers code on the right. What you do in scratch is you drag and drop different commands for the various characters or the game map itself, into a particular order so that the game follows a particular sequence. 
There are endless possibilities. 

Breakout #3 - Ulearn 2016

This session is called Raise achievements of Pasifika students by empowering parents through Ako Fakataha. (Learning Together).


Here is the session description according to the booking sheet..

"Students’ values are reflection of their whanau and families’ values. When parents feel that their children are succeeding, they are empowered to do more and are willing to engage, participate and collaborate in their children's learning. This is how the relationship between parents, teachers and children will work and Pasifika Success will happen. The nut will crack."


This session was actually run by two teachers from Manaiakalanai school St Pius, Ana Tui and Sharon Middleton. 

Sourced from http://www.saintpiusx.school.nz/1/pages/16-home

As part of their curriculum review in 2015, Ana, alongside her colleagues and with some guidance from Cognition, began Ako Fakataha. The idea behind this programme was to involve parents of Pasifika students in a way that embraced and celebrated their culture, and was accessible to parents so they felt comfortable and confident to act as themselves. 

To start the programme, Ana approached some of her Tongan students parents about forming a group in which they could help each other, alongside the teacher as equals, to help their children learn. After some initial reluctance, Ana succeeded and 7 parents agreed to be a part of the programme. Their first meeting was in her classroom, where they talked it out and agreed on shared values and ideas that would guide their group, including the name Ako Fakataha, which means learning together. They agreed to meet in one of the parents' garages every Monday night.

In these meetings, they would start and end with a prayer. This really reflected the parents values and the teachers awareness of the importance of this for the families. Next, the teacher would take one of the kids and model for the parents how to talk to the child about their learning. Ana discussed how typically, Pasifika parents tell children what to do and children listen, but when it comes to learning, parents need to listen and children need to talk. Its literally the opposite. So, it will take a lot of work to change. After this, the parents would listen as their children talked to them about their learning - with Ana helping out, offering advice and sentence starters, reigning in distractions and more. After their closing prayer,  in typical Pasifika fashion, they would have a feed!

After 25 weeks, with a meeting in the one parents' garage every Monday night, Ana reflects on her programmes' journey thus far. The parents in her group had actually formed a social group without her knowing. They had been going for walks with their kids altogether every Tuesday, walking to school together and for enjoyment. The mums in the group had also began meeting up for coffee groups, each week each mum bought with her $50 which they would then pool together, and give to one of the mums. Over the long period of time, they had each been the recipient of the good will of their group members. Ana did not know about either of those things before the end of term 3; in fact, she felt quite cheated that they didn't tell her about it! 

Interesting questions were raised at the end of their presentation, such as how can Pakeha teachers get the same success when they don't have the same 'hook' in with parents, as they are not Tongan as the parents are Tongan (in Ana's case); how can parents who typically do not engage with school, be targeted?; what are ways to use the children to get the parents invested?; how can the digital technology in our schools also be used to hook parents in? I loved how these questions were discussed, as people from the audience as well as Ana and Sharon built onto what each other had said, supported, celebrated and encouraged each other. 

Ana and Sharon tell the narrative of one, i'm sure of many, stories which aim to promote success for Pasifika as Pasifika (just like Te Kotahitanga encourage Maori to succeed as Maori). It is talked about a lot that we need to build relationships and engage with our parents to help their children succeed; nobody that I know of has taken it as far as Ana has with her Ako Fakataha programme. To get successful outcomes for these students, we need to meet them where they are..

And yes, sometimes that does mean meeting them literally in the neighbours garage.

Ulearn Keynote #2 - Michael Fullan

This mornings keynote speaker is Michael Fullan.
Michael Fullan is well known for his ideas about Deep Learning.

Image result for michael fullan

He has three key points..
Humans are innately wired to connect, wired to create and wired to help humanity.

From the moment we are born, we connect with our parents and those around us, wether we realise it or not. So how does our school system encourage us in these? Well, mostly, it doesn't.. So how can we change our education system?

Michael believes that to change our system, we need to focus on these three things..
New Pedagogy Partnership -
CONNECTION
CREATIVITY
HELPING HUMANITY








Six key things, called 'the 6 C's', that define what kinds of students we should be producing in the new education system.

Key Competencies in NZC align with these 6 C's.






WHOLE SYSTEM CHANGE STRATEGIES
Negative Alignments
-accountability
-don't obsess with targets/assessments
-system culture (promising success)

Positive Alignments
-focus
-capacity building
-breakthrough leadership - respect and reject the status quo, be an expert and an apprentice at the same time, experiment and commit.


Another thing to consider when you think about changing education, is social media. In todays world social media is everywhere and almost everyone is on it. It is hugely powerful.
-it is ubiquitous
-it weakens hierarchies
-distribution and concentrated connection is the new power.
-the young are the most connected and least committed to the status quo
-humans, especially the young, find helping humanity to be an intrinsic value
-the above conditions cause learners to outrun leaders and researchers
-the job of leaders is to help leaders run better (as students are now running ahead of us)
-the job of education is to produce better citizens for tomorrow, today - it is an agent of change.

In the future, we don't need lots of good leaders. We need good citizens, and the leadership will be embedded in them. 

10 ways to die in deep learning.
1. if you haven't experienced deep or powerful learning yourself
2. if you are unwilling to reimagine the grammar of schooling
3. if you don't respect your students in the present as opposed to the future
4. if you don't give students some choice
5.if you don't live by 'less is more'
6. if you aren't willing to admit you don't know the answer
7. if you don't normalise failure and create opportunities for revision and improvement
8. if you don't help students feel like they belong in class or in your domain
9. if you aren't willing to set the world a little askew.
10. if you don't realise that creating deep learning is a countercultural experiences.


Don't change your ways to fit the framework. Make the framework fit what you want to do.

I found these sketchnote online, which were made for a different conference, but still reflect the key ideas Michael presented today.


Wednesday, 5 October 2016

Breakout Two/Three - Ulearn 2016

(note - this blog post is tagged breakout two/three because they followed on from each other)

My second breakout is called 
Curriculum for the Future: The Digital Game

Here is the official description of this workshop 
"Curriculum for the Future: The Digital Game is a free digital game designed to generate thought-provoking conversations about learning and curriculum today and in the future. This app is the first resource of its kind to be produced by NZCER in collaboration with Gamelab Ltd. The designers, Rachel (NZCER) and Dan (Gamelab) will introduce the game and discuss how it can be used in a staffroom or classroom to open up thinking and discussion about education."

For context, here is an explanation of the game. 
Curriculum for the Future Promo Video from Soulhaven on Vimeo.


My thoughts and reflections

This game is created so challenge the way people (adults and children alike) think about big issues. Yes, you, a child, are entitled to an opinion and you are allowed to fight for that opinion. It deals with greater issues as well like having to persuade someone to agree to your idea, while still respecting their opinion. It can almost become a manipulation of that person? 

How it can be used in the classroom...
Before the actual game was made, a paper version existed.. Using the paper version first would be great as it sets up the mindset and attitude needed to play the game without the impact and distraction of the digital aspect. When playing the digital game, it would be good to have students in groups so they have people to bounce ideas off and help them understand the concepts involved. I even heard other teachers discussing how they would do this with their staff as a PD. Great idea!


My third breakout is called 
Game design through the looking glass — game design for citizenship

Here is the official description of this workshop 
"A 25 minute taster session on one teacher's story about game design for citizenship using the context of the NZTA 2016 Game Competition. Asking, What does Game Design / Game Creation look and sound like in the classroom and how might this contribute to the conditions to learn about citizenship?"

My thoughts and reflections

This session was so good! I really wanted to see an example of how a teacher has introduced and used gaming in their classroom so I could have an idea for myself.
This teacher, Diana-Grace Morris, began in term 1 by getting the kids to play and evaluate games. Not digital games, normal games. Like knuckle-bones, chess and various other board games. I loved that she did this first, as it would set up expectations and mindsets of how digital games came about, are made the way they are, and used. Very important to establish before you introduce the new and exciting game-maker itself. Next, they began designing a game for the competition they were involved with. This competition also runs next year so will be awesome to be a part of next year for more prepared teachers (I need to get my head around it first!). Diana's class was split up into groups, whom each made a game. Diana talked about how in her class, she let the kids choose their own groups (she did this on purpose). Of course, the kids all went with their friend group. The kids soon realised that it just wouldn't work - themselves, and their friends, typically had similar interests. So, there was a group of writers, a group of coders etc. The kids then had to move themselves around so they could maximise their skill-set. This then meant working with people they typically wouldn't work with and building those social skills. In the end, each group was made up of a writer, a coder, a designer etc etc. I didn't think about the roles that would be required to make a game, so this was a good point to reflect on.

I loved this workshop because it gave me some kind of framework to think about how I could possibly include gaming/coding in my class next year. First, let them play games and evaluate them. Get the critical thinking happening before actually creating annnny game or code or anything. It takes time. Be patient. 


Ulearn 2016!

This year my school is lucky enough for our principal to have arranged the entire teaching staff to go to Ulearn 2016 in Rotorua!

Ulearn is an education conference which celebrates digital technology and its effective use in the teaching profession - for teachers, for students, for schools. 



Each person gets to book in their own 'breakouts' (aka workshops) depending on their interests and passions. 

It will be a busy few days! Here is my schedule..

This morning is the first Keynote Speaker - Larry Rosenstock.

Larry began by saying he always tries to start and finish with the same idea - "Changing the subject"

Then he shared this video with us..

How did people first learn? By sitting at the feet of adults who showed them how to do seomthing.
How did organised education first happen? Males left their families to go into the mountains and went to study religious texts.
Education begins with thinking...
It's all about Socrates - THINKING FOR YOURSELF.

Larry then went on to discuss various educational ideas, such as those posed by Campbell's Law, Paul Freire, John Dewey and John Gardner. He then discussed how he became involved in education, first being a lawyer and somewhat a carpenter. He started a school from scratch in the empty buildings of an unused naval base in San Diego. His school was very science based and used a lot of kinetic learning. An example he shared was about the problem of rattlesnakes. Another school property he worked on was near the border of Mexico, and was plagued with rattlesnakes. They put it onto the students to solve this problem - firstly they considered using pesticides and poisons, but they decided against it because it wouldn't be good for human health. Next, they considered a more natural approach. The students found out who the natural predator of the rattlesnake is - the barn owl. So they made homes for the owls which reflected their natural home to encourage them to nest in the area, so then they could then take care of the rattlesnake problem. And it worked. And the students did it all by themselves..

Larry continued telling various stories about how he, and many others, have tried to change the idea of disciples into a project based type learning, which heavily involves science and maths.
A great summary of Larry's ideas on 'changing the subject" can be seen here..



Looking forward to the rest of my day at Ulearn 2016! More posts to come...

Friday, 23 September 2016

Digital Immersion (Term 3, Week 9)


Today we were given the challenge of creating a ignite talk on a given topic, using the keynote skills we learnt last week.

(Ignite talks are presentations that have 20 slides, each timed only for 15 seconds. This gives a total presentation time of 5 minutes. The aim of these is to really get to the point, not waffle on for an hour.

My topic was 

I was linked to a blog post which you can read here.

This blog belongs to Waikato University researchers Noeline Wright and Dianne Forbes.


Here is my ignite talk. One of the benefits of Keynote is that you can record yourself talking while it plays, to create a movie type file. I did this after the actual day, but with the words I did say during the actual presentation.